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Archive for the ‘Tabletop games’ Category

Obviously when making silly adventure tabletop games, sooner or later you are going to have some swashbuckling pirates, because, well, what would be the point otherwise? To fill this role we have “Captain Betsy Miller and the Aroura Crew”. All of my characters have names from real historical people, and the real Captain Miller lived in Saltcoats in Scotland between 1792 and 1864. She was the first woman sea captain in the UK to be certified by the board of trade, and frankly her life could be a pulp story in itself: she gained a reputation as an excellent shipwoman who could handle her brig in the most adverse conditions and would sail in weather no other captain dared face. As a result she commanded a great deal of respect from her crews. She didn’t stop sailing until she was seventy years old, when she handed over to her sister.

I’ve mentioned before that I prefer female characters to be fully clothed and shaped like normal humans, so to make Miller I took another ‘female head’  and did some rather dramatic surgery on a “Merchant seaman” I had to hand.

 

After the leader, each league in Pulp Alley should have a sidekick, not quite a legend in their own right but a legend in the making. On a Aroura this is John Macpherson, who, helped by a ‘telescopic sight’ made from a bit of brass wrapped in some plastic is the crew sharpshooter, can hit a stick at 100 paces sort of thing…

I’m normally only allowed one sidekick, so the next level is the ‘allies’. I have three in this group, and have done terrible things to the fabric of the space time continuum to bring three people who lived at different times into the same team, but that’s nothing compared to the surgery required to make another “merchant seaman” into “Juana Ramírez”…

Finally, the dog who will be a trusty follower for the crew, as soon as I’ve painted him anyway. ‘Togo‘ was an Alaskan husky and sled dog, and was lead dog on the longest and most dangerous 1925 Serum run to Nome, Alaska transporting a Diphtheria antitoxin to prevent an epidemic in the town.

There’s another team before I’m finished, but it’s time for some railway model making for a bit…

 

 

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More silliness this week: I’ve been working on our pulp Alley models. Pulp Alley is a set of rules for a dice based tabletop game loosely based on the ‘Pulp’ books and serials from the 1930’s and 40’s. As you can expect, they are often rather silly in nature. Airships are often involved. And ridiculously improbable robots. And wait until you see the steam powered monowheel I’m building…

But I digress. In order to play games we need several leagues of five or six swashbuckling adventurers. This is what I like about the game: rather than mass armies of anonymous cannon fodder, which I never felt comfortable about in my war gaming days, each league is made up of individuals. This sits better with my tree hugging pacifist hippy nature. Also, it is a lot cheaper.

The first league, “Captain Erwin Von Witzleben’s Hohenzollern Guard” has been largely painted for a while now, and the final job was making the cards for each character. These are necessary because each one has different strengths and weaknesses and there’s no way you can remember them all. I will return to this subject at a later date.

The “Hohenzollern Guard” never existed by the way. Hohenzollern was a tiny state in the south of Germany, in what is now Baden Württemberg. I imagined the Hohenzollern Guard as a sort of French Foreign Legion/Swiss Mercenary type of army organisation, which can turn up in any kind of exotic location I want, by saying they were ‘hired’ by local authorities to keep order/guard a military installation/steal artefacts from the ancient and mysterious temple, et,c

The Hedgehog logo, by the way, is because I decided the Hohenzollern Guard would be based in the Hohenzollern village of Igelswies. “Igel” is the German word for Hedgehog, so obviously, once I’d found this out, it was inevitable this would be part of the badge, because then every time I used the models I could utter the immortal phrase “The Igel has landed…”

I did warn you it would get very silly…

*It still has it own railways though. I posted some videos about those here.

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Most of what passes for scale modelmaking here takes place on an A4 sized cutting mat in a cupboard in our living room. This has the advantage that I can close the doors and hide the disaster zone that my workbench inevitably becomes after a few sessions.

It also has some drawbacks, especially as I tend to buy materials from art wholesalers and architecture supply shops, as I have yet to find a local model shop that sells anything other than boxes of hideously expensive trains. The local art wholesaler in particular tends to object to selling card in sheets less than about 2m long so when I decided to work on a project that meant I’d need to use this card, there was no option but the floor.

I like to think this gives me a mystical bond with Japanese craftsmen who worked in this way for centuries, but realistically they would be unlikely to be constructing a set of small buildings for a rather silly tabletop game.

The buildings are supposed to have a vaguely generic military feel, so we can make a sort of low budget bond villain base for our characters to play in. Hopefully they will be generic enough to take on other roles as it seems tabletop games are a bit like film sets and you need to make new scenes fairly frequently.

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As expected, determined procrastination has ensured little progress on the Great White Whale so the focus has returned to the Cardboard Rocket, especially as I’d already come to the fun part where I get to add all kinds of bits and pieces which somehow make it look less like a few bits of milk carton gobbed together with superglue and more like a car. At least I think it does. Don’t mess up my reality.

So far the model has cost a grand total of nothing, unless you count superglue. Even the figure is recycled from a 1:48 scale kit, after your correspondent finally realised that the difference between 1:48 and 1:55 is so small that for the most part it’s invisible. The head is nominally 1:55 and white metal, a leftover from a pack of ‘female heads’. For model railway builders I should perhaps explain that these are sold for mounting on figures to make then ‘female’ the gender being less than obvious when the figure is in a uniform. It’s handy for those of us who don’t want our female combatants to have a biologically impossible figure.

Other ‘detail parts’ consist of old guitar strings, handles from a Chinese takeaway, brass offcuts (the over large buckle on the ‘strap’ wouldn’t have worked with steel), dressmakers pins, (side and rear lights), electrical wire, a filed down nail head, (radiator cap), a cut off picture nail head (fuel cap) and an exhaust from copier paper wrapped around some metal of unknown origin that’s been kicking about the workbench for years.

The general idea is that after painting this will all somehow fit together and look like it’s made of metal and leather instead of cardboard and oddments. We shall see…

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