Archive for November 10th, 2018

This project seemed such a good idea at the time: it’s a flat wagon, with pointy bits on each side. That was it: dead simple. What could go wrong?

I never learn.

Remember the model is loosely based on this wagon. Very loosely, admittedly, but it still needs to have enough of the features of the real thing to be vaguely recognisable as the same type of wagon. This means I need to make some vague representation of those double uprights and the big bolts holding them in place.

So I made a sketch, and used this to build a ‘prototype’. It looked awful. I scrapped this and tried again, this time looking much more at the photographs as I worked.

This one was much better, the only problem was that having finished I realised I’d have sixteen parts for each upright. Sixteen. And 12 uprights.

I did some sums…

I repeated the sums because I’m rubbish at maths…

I gave up and did the sums on a calculator*: 16 x 12 = 192 little bits of plastic, which need to be the same, or at least close enough that they appear the same.

Something tells me I may end up putting this off for a while.

*Yes, really that rubbish, or out of practice. On the other hand I can design a quite complex project in my head and see it in 3d from any angle: swings and roundabouts.



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