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Archive for November 3rd, 2018

More silliness this week: I’ve been working on our pulp Alley models. Pulp Alley is a set of rules for a dice based tabletop game loosely based on the ‘Pulp’ books and serials from the 1930’s and 40’s. As you can expect, they are often rather silly in nature. Airships are often involved. And ridiculously improbable robots. And wait until you see the steam powered monowheel I’m building…

But I digress. In order to play games we need several leagues of five or six swashbuckling adventurers. This is what I like about the game: rather than mass armies of anonymous cannon fodder, which I never felt comfortable about in my war gaming days, each league is made up of individuals. This sits better with my tree hugging pacifist hippy nature. Also, it is a lot cheaper.

The first league, “Captain Erwin Von Witzleben’s Hohenzollern Guard” has been largely painted for a while now, and the final job was making the cards for each character. These are necessary because each one has different strengths and weaknesses and there’s no way you can remember them all. I will return to this subject at a later date.

The “Hohenzollern Guard” never existed by the way. Hohenzollern was a tiny state in the south of Germany, in what is now Baden Württemberg. I imagined the Hohenzollern Guard as a sort of French Foreign Legion/Swiss Mercenary type of army organisation, which can turn up in any kind of exotic location I want, by saying they were ‘hired’ by local authorities to keep order/guard a military installation/steal artefacts from the ancient and mysterious temple, et,c

The Hedgehog logo, by the way, is because I decided the Hohenzollern Guard would be based in the Hohenzollern village of Igelswies. “Igel” is the German word for Hedgehog, so obviously, once I’d found this out, it was inevitable this would be part of the badge, because then every time I used the models I could utter the immortal phrase “The Igel has landed…”

I did warn you it would get very silly…

*It still has it own railways though. I posted some videos about those here.

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